

These lights are components and with the Mover plugin I copied and placed the spotlights where they were needed. The spotlights that you see in the picture are made by me and I used the Thea exporter “Lights placing tool”. To make a nice scene and make my job easier I used Dale Martin’s Profile Builder and Fredo’s Round Corner for some modeling and Jim Foltz’s famous Mover plugin for placing components.

You can find these at the end of this tutorial. Frédéric has also kindly shared the scene in a Thea Render Scene Pack and the actual SketchUp model so you can follow this tutorial, step by step with all the resources you need. In this, his latest tutorial, Frédéric shows us how he uses Thea Render in his workflow. Most of the time Frédéric uses SketchUp to design spaces, interiors, walls, ceilings and decoration in his projects. He has currently been using Thea Render to present his design ideas and final propositions to his clients. He has recently taken to using Thea Render and it’s SketchUp Plugin, having used Twilight Render for some time in the past, with great success. Originally from France, he now lives in Vietnam with his family.
#THEA RENDER MISSING TRACKBACK BLENDER MAC OS#
Blender is available on the three major operating systems, Mi-crosoft Windows, Mac OS X, and Linux. BGE is part of an open-source 3D graphics tool called Blender that enjoys wide popularity and has a vibrant community of developers.
#THEA RENDER MISSING TRACKBACK BLENDER PROFESSIONAL#
Frédéric Yves Moro is an experienced professional interior designer and contractor. The Blender Game Engine (BGE) provides the tools to e ciently render the robot and envi-ronment features.
